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Super Arcade Playtest Launcher

Direct cabinet links, latest browser status, and VORATH pass checks for the staged arcade buildout. Each playable game now carries the shared red core, emerald gate, and jewel-rich sci-fi skin.

53cabinet routes
n/a/n/alatest smoke
n/a/n/aroute smoke
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no reportreport id

Digital Terrarium

DIGITAL TERRARIUM ROUTED
/arcade/custom/digital-terrarium-v1
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Digital Terrarium V1, confirm state changes, then export a receipt.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

Vorath Signal Crown

VORATH SIGNAL CROWN ROUTED
/arcade/custom/vorath-signal-crown
Arrow/WASD move -> catch emerald shards -> avoid red static -> export receipt
CROWN GateCharge the crown by catching emerald signal shards and avoiding red static ruptures.
  • OKmovement
  • OKshard collection
  • OKstatic hazard
  • OKreceipt export
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKsignal crown run state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Rose Window

ROSE WINDOW ROUTED
/arcade/custom/rose-window
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Rose Window, confirm state changes, then export a receipt.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

Subject 000-999

SUBJECT 000-999 ROUTED
/arcade/custom/subject-000999
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Subject 000999, confirm state changes, then export a receipt.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

Tai Chi Flow

TAI CHI FLOW ROUTED
/arcade/custom/tai-chi-flow
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Tai Chi Flow, confirm state changes, then export a receipt.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

Super Vorath Bros

SUPER VORATH BROS ROUTED
/arcade/custom/super-vorath-bros
Arrow/A-D move -> Space/W jump -> stomp static slimes -> reach emerald gate
CAUSEWAY GateMake the platform run feel like a crystal pilgrimage through an original Vorath world.
  • OKhorizontal platforming
  • OKjump arc
  • OKenemy stomp
  • OKcheckpoint
  • OKreceipt export
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKplatform run state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Vorath Dominion

VORATH DOMINION ROUTED
/arcade/custom/vorath-dominion
Found tribunal -> drag-select -> right-click gather/build/attack -> train units -> raise Pyramid
DOMINION GateMake base-building feel like raising a prism tribunal from abundant land into temples and the Great Pyramid.
  • OKresource gathering
  • OKbuilding construction
  • OKunit training + combat
  • OKenemy AI + win/lose
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKdominion economy + battle state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Vorath Arena

VORATH ARENA ROUTED
/arcade/custom/vorath-arena
Enter Arena -> WASD/mouse -> click fire -> 1/2/3 weapons -> Shift dash
ARENA GateTurn first-person plasma combat into a neon-tribunal rite; headshots detonate rainbow light.
  • OKfirst-person raycaster
  • OKwave enemies
  • OKheadshot party mode
  • OKgriffball mode
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKarena combat state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Hypernova Swarm

HYPERNOVA SWARM ROUTED
/arcade/custom/hypernova-swarm
Start Run -> move/fire -> Export Receipt
FORMATION GateTurn movement and fire into a red-core formation rite against the swarm.
  • OKenemy wave
  • OKplayer motion
  • OKupgrade panel
  • OKreceipt export
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKformation shooter state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Tetris Plus Clone

TETRIS PLUS CLONE ROUTED
/arcade/custom/tetris-plus
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Tetris Plus Scifi, confirm state changes, then export a receipt.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

Vorath Incursion

VORATH INCURSION ROUTED
/arcade/custom/vorath-incursion
Deploy -> WASD/mouse -> click fire -> Space cover -> Shift run -> R active-reload
INCURSION GateMake third-person cover fighting a rite of tuck, aim, and the perfect active reload against the shadow legion.
  • OKcover snapping blocks fire
  • OKactive-reload mini-game
  • OKwave enemy AI
  • OKscore + lose state
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKcover-shooter combat state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

The Dark Below

THE DARK BELOW ROUTED
/arcade/custom/the-dark-below
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay The Dark Below, confirm state changes, then export a receipt.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

The Melting Hour

THE MELTING HOUR ROUTED
/arcade/custom/the-melting-hour
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay The Melting Hour, confirm state changes, then export a receipt.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

Vorath Cabinet Row

VORATH CABINET ROW ROUTED
/arcade/custom/vorath-cabinet-row
Arrow/A-D select cabinet -> Enter/Open -> Export Receipt
CABINET GateMake the cabinet row feel like a playable arcade floor for choosing the strongest VORATH machines.
  • OKcabinet selection
  • OKroute links
  • OKvisual QA state
  • OKreceipt export
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKcabinet-row QA state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Future Teller Cabinet

FUTURE TELLER CABINET ROUTED
/arcade/custom/future-teller-cabinet
Insert Token -> Pull Lever -> Export SVG
ORACLE GateMake the lever pull feel like a sacred machine printing one local future.
  • OKtoken flow
  • OKseeded card output
  • OKcard archive
  • OKmobile scroll
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKoracle card state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Precinct 404: Signal Board

PRECINCT 404: SIGNAL BOARD ROUTED
/arcade/custom/precinct-404-signal
Open route -> start/play -> verify score/state changes -> return to launcher
SIGNAL GateResolve anomalous calls by moving the receiver through sacred-noise geometry.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKsignal anomaly state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Vorath Prism Runner

VORATH PRISM RUNNER ROUTED
/arcade/custom/vorath-prism-runner
Space/W jump -> second jump in air -> X/Shift/Right dash -> collect rings
RAINBOW GateKeep the VORATH prism runner fast, bright, and symbolic while the rainbow cloud lane reacts to jumps and dash hits.
  • OKauto-runner motion
  • OKdouble jump
  • OKdash gate
  • OKcloud platforms
  • OKreceipt export
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKneon runner state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Signal Cartographer Prime

SIGNAL CARTOGRAPHER PRIME ROUTED
/arcade/custom/signal-cartographer-prime
Open route -> start/play -> verify score/state changes -> return to launcher
CARTOGRAPHY GateScan, beacon, and resolve the Prime carrier before the signal collapses.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKPrime cartography state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Vorath Pinball

VORATH PINBALL ROUTED
/arcade/custom/vorath-pinball
Space/plunger -> A/L flippers -> N nudge -> Export Receipt
ORBIT GateMake every ricochet feel like a jeweled orbit around the red-core tribunal heart.
  • OKplunger launch
  • OKflipper impulse
  • OKbumper scoring
  • OKreceipt export
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKpinball orbit state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Paperclip Resistance

PAPERCLIP RESISTANCE ROUTED
/arcade/custom/paperclip-resistance
Open route -> start/play -> verify score/state changes -> return to launcher
LEVER GateTurn every click into resistance pressure against the optimizer mandate.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKresistance cell state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Vorath Blade Tribunal

VORATH BLADE TRIBUNAL ROUTED
/arcade/custom/vorath-blade-tribunal
Start Duel -> move/slash/heavy/guard/dodge -> Export Receipt
BLADE GateResolve the duel through original crystal-weapon spacing, guard pressure, and soul-charge judgment.
  • OKduelist movement
  • OKweapon hitboxes
  • OKenemy response
  • OKreceipt export
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKblade tribunal duel state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Vorath Circus

VORATH CIRCUS ROUTED
/arcade/custom/vorath-circus
Open route -> start/play -> verify score/state changes -> return to launcher
CIRCUS GateMake the circus stage feel like a red-core ritual under arcade lights.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKcircus combat state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Vorath Reliquary Gacha Shrine

VORATH RELIQUARY GACHA SHRINE ROUTED
/arcade/custom/vorath-reliquary-gacha-shrine
Insert Token -> Drop Relic -> steer gates -> Print Blessing
RELIQUARY GateTurn each token drop into a jewel-lit shrine rite that unlocks relics and prints a blessing.
  • OKtoken drop
  • OKpeg collision
  • OKrelic unlock
  • OKblessing receipt export
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKreliquary blessing state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Signal Gallery

SIGNAL GALLERY ROUTED
/arcade/custom/signal-gallery
Start Contract -> hit targets -> Reload -> Export Receipt
CONTRACT GateTreat each target hit as a contract seal in a VORATH rail-gallery rite.
  • OKtarget hits
  • OKreload pressure
  • OKintegrity
  • OKreceipt export
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKgallery contract state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Prism Drift

PRISM DRIFT ROUTED
/arcade/custom/prism-drift
Start Trial -> steer -> Boost -> Export Receipt
PRISM GateDrift through a generated prism circuit until boost heat becomes proof.
  • OKgenerated circuit
  • OKsteering
  • OKboost heat
  • OKdrift scoring
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKprism trial state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Static House

STATIC HOUSE ROUTED
/arcade/custom/static-house
Enter House -> move -> Inspect/Take/Use
THRESHOLD GateMake every room choice feel like crossing a fixed-camera threshold.
  • OKroom routing
  • OKinventory limit
  • OKfuse progression
  • OKending path
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKhouse threshold state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

IDR Tracker Cabinet

IDR TRACKER CABINET ROUTED
/arcade/custom/idr-tracker-cabinet
Randomize -> Play -> Stop -> Export JSON
RHYTHM GateSequence the bumper as if every step is a small radio-lit ritual.
  • OKstep toggles
  • OKWebAudio start
  • OKtransport stop
  • OKpattern export
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKtracker rhythm state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Super Arcade Archive

SUPER ARCADE ARCHIVE ROUTED
/arcade/custom/super-arcade-archive
Search/filter -> inspect metadata -> clone/fusion routing
ARCHIVE GateUse the archive as a private-to-original routing console, not a public ROM shelf.
  • OKmetadata only
  • OKprivate labels
  • OKsearch/filter
  • OKno binary links
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKarchive routing state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Prediction Arena

PREDICTION ARENA ROUTED
/arcade/custom/prediction-arena
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Prediction Arena, confirm state changes, then export a receipt.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

Sky Dragon Dharma

SKY DRAGON DHARMA ROUTED
/arcade/custom/flappy-dharma
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Flappy Dharma, confirm state changes, then export a receipt.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

Asteroids: Void Protocol

ASTEROIDS: VOID PROTOCOL ROUTED
/arcade/custom/asteroids-void
Space start -> Arrows rotate/thrust -> Space fire
QUESTION GatePlay Asteroids Void, confirm state changes, then export a receipt.
  • OKship thrust + rotation
  • OKasteroid splits
  • OKUFO waves
  • OKlives + level
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

Breakout: The Wall

BREAKOUT: THE WALL ROUTED
/arcade/custom/breakout-wall
Space start -> mouse or Arrows move paddle
QUESTION GatePlay Breakout Wall, confirm state changes, then export a receipt.
  • OKpaddle motion
  • OKbrick destruction
  • OKball physics
  • OKlevel clear
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

Circuit & Conduit — IDG Learn (Trades)

CIRCUIT & CONDUIT — IDG LEARN (TRADES) ROUTED
/arcade/custom/vorath-circuit-conduit
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Vorath Circuit Conduit, confirm state changes, then export a receipt.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

Datacenter — IDG Learn (Cloud)

DATACENTER — IDG LEARN (CLOUD) ROUTED
/arcade/custom/vorath-datacenter
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Vorath Datacenter, confirm state changes, then export a receipt.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

Equations — IDG Learn (Advanced Math)

EQUATIONS — IDG LEARN (ADVANCED MATH) ROUTED
/arcade/custom/vorath-equations
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Vorath Equations, confirm state changes, then export a receipt.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

Four-Stroke — IDG Learn (Engines)

FOUR-STROKE — IDG LEARN (ENGINES) ROUTED
/arcade/custom/vorath-fourstroke
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Vorath Fourstroke, confirm state changes, then export a receipt.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

Galaga: Interdimensional

GALAGA: INTERDIMENSIONAL ROUTED
/arcade/custom/galaga-interdimensional
Space start -> Arrows move -> Space fire
QUESTION GatePlay Galaga Interdimensional, confirm state changes, then export a receipt.
  • OKenemy entry patterns
  • OKdive attacks
  • OKplayer fire
  • OKstage progression
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

IDG Learn — NorthStar Prime

IDG LEARN — NORTHSTAR PRIME ROUTED
/arcade/custom/idg-learn-hub
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Idg Learn Hub, confirm state changes, then export a receipt.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

Ladder — IDG Learn (PLC Logic)

LADDER — IDG LEARN (PLC LOGIC) ROUTED
/arcade/custom/vorath-ladder-plc
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Vorath Ladder Plc, confirm state changes, then export a receipt.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

Missile Command: NorthStar

MISSILE COMMAND: NORTHSTAR ROUTED
/arcade/custom/missile-command
Space start -> click to launch interceptors
QUESTION GatePlay Missile Command, confirm state changes, then export a receipt.
  • OKincoming missile arcs
  • OKinterceptor blasts
  • OKcity defense
  • OKwave escalation
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

Pac-Dharma

PAC-DHARMA ROUTED
/arcade/custom/pac-dharma
Space start -> Arrows steer
QUESTION GatePlay Pac Dharma, confirm state changes, then export a receipt.
  • OKmaze navigation
  • OKpellet consumption
  • OKghost AI
  • OKpower pellet mode
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

Packet Router — IDG Learn (Networking)

PACKET ROUTER — IDG LEARN (NETWORKING) ROUTED
/arcade/custom/vorath-packet-router
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Vorath Packet Router, confirm state changes, then export a receipt.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

Prompt Shell — IDG Learn (AI · API · CLI)

PROMPT SHELL — IDG LEARN (AI · API · CLI) ROUTED
/arcade/custom/vorath-prompt-shell
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Vorath Prompt Shell, confirm state changes, then export a receipt.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

Query — IDG Learn (Databases)

QUERY — IDG LEARN (DATABASES) ROUTED
/arcade/custom/vorath-query
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Vorath Query, confirm state changes, then export a receipt.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

Snake Dimension

SNAKE DIMENSION ROUTED
/arcade/custom/snake-dimension
Space start -> Arrows steer
QUESTION GatePlay Snake Dimension, confirm state changes, then export a receipt.
  • OKsnake growth
  • OKfood spawn
  • OKself-collision lose
  • OKscore
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

Space Invaders: Dharma Protocol

SPACE INVADERS: DHARMA PROTOCOL ROUTED
/arcade/custom/dharma-invaders
Space start -> Arrows move -> Space fire
QUESTION GatePlay Dharma Invaders, confirm state changes, then export a receipt.
  • OKinvader march
  • OKplayer fire
  • OKshields
  • OKwave escalation
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

Tetris Void

TETRIS VOID ROUTED
/arcade/custom/tetris-void
Space start -> Arrows move/rotate -> Space hard drop
QUESTION GatePlay Tetris Void, confirm state changes, then export a receipt.
  • OKpiece movement + rotation
  • OKline clears
  • OKgravity speedup
  • OKgame over
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

THE CONTAINER YARD

THE CONTAINER YARD ROUTED
/arcade/custom/container-yard
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Container Yard, confirm state changes, then export a receipt.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

Truss — IDG Learn (Engineering)

TRUSS — IDG LEARN (ENGINEERING) ROUTED
/arcade/custom/vorath-truss
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Vorath Truss, confirm state changes, then export a receipt.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

Void Pong

VOID PONG ROUTED
/arcade/custom/void-pong
Space start -> Arrows or mouse move paddle
QUESTION GatePlay Void Pong, confirm state changes, then export a receipt.
  • OKpaddle motion
  • OKball rally
  • OKAI opponent
  • OKscore to win
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

VORATH Logic Foundry — IDG Learn

VORATH LOGIC FOUNDRY — IDG LEARN ROUTED
/arcade/custom/vorath-logic-foundry
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Vorath Logic Foundry, confirm state changes, then export a receipt.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

VORATH Reactor — IDG Learn (Math)

VORATH REACTOR — IDG LEARN (MATH) ROUTED
/arcade/custom/vorath-reactor
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Vorath Reactor, confirm state changes, then export a receipt.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

VORATH · DELVE

VORATH · DELVE ROUTED
/arcade/custom/vorath-delve
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Vorath Delve, confirm state changes, then export a receipt.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
On Air
IDR — Interdimensional Radio
tap play to tune in
FULL STATION
← Arcade