Digital Terrarium
DIGITAL TERRARIUM
ROUTED
/arcade/custom/digital-terrarium-v1
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Digital Terrarium V1, confirm state changes, then export a receipt.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
Vorath Signal Crown
VORATH SIGNAL CROWN
ROUTED
/arcade/custom/vorath-signal-crown
Arrow/WASD move -> catch emerald shards -> avoid red static -> export receipt
CROWN GateCharge the crown by catching emerald signal shards and avoiding red static ruptures.
- OKmovement
- OKshard collection
- OKstatic hazard
- OKreceipt export
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKsignal crown run state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.
Rose Window
ROSE WINDOW
ROUTED
/arcade/custom/rose-window
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Rose Window, confirm state changes, then export a receipt.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
Subject 000-999
SUBJECT 000-999
ROUTED
/arcade/custom/subject-000999
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Subject 000999, confirm state changes, then export a receipt.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
Tai Chi Flow
TAI CHI FLOW
ROUTED
/arcade/custom/tai-chi-flow
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Tai Chi Flow, confirm state changes, then export a receipt.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
Super Vorath Bros
SUPER VORATH BROS
ROUTED
/arcade/custom/super-vorath-bros
Arrow/A-D move -> Space/W jump -> stomp static slimes -> reach emerald gate
CAUSEWAY GateMake the platform run feel like a crystal pilgrimage through an original Vorath world.
- OKhorizontal platforming
- OKjump arc
- OKenemy stomp
- OKcheckpoint
- OKreceipt export
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKplatform run state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.
Vorath Dominion
VORATH DOMINION
ROUTED
/arcade/custom/vorath-dominion
Found tribunal -> drag-select -> right-click gather/build/attack -> train units -> raise Pyramid
DOMINION GateMake base-building feel like raising a prism tribunal from abundant land into temples and the Great Pyramid.
- OKresource gathering
- OKbuilding construction
- OKunit training + combat
- OKenemy AI + win/lose
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKdominion economy + battle state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.
Vorath Arena
VORATH ARENA
ROUTED
/arcade/custom/vorath-arena
Enter Arena -> WASD/mouse -> click fire -> 1/2/3 weapons -> Shift dash
ARENA GateTurn first-person plasma combat into a neon-tribunal rite; headshots detonate rainbow light.
- OKfirst-person raycaster
- OKwave enemies
- OKheadshot party mode
- OKgriffball mode
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKarena combat state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.
Hypernova Swarm
HYPERNOVA SWARM
ROUTED
/arcade/custom/hypernova-swarm
Start Run -> move/fire -> Export Receipt
FORMATION GateTurn movement and fire into a red-core formation rite against the swarm.
- OKenemy wave
- OKplayer motion
- OKupgrade panel
- OKreceipt export
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKformation shooter state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.
Tetris Plus Clone
TETRIS PLUS CLONE
ROUTED
/arcade/custom/tetris-plus
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Tetris Plus Scifi, confirm state changes, then export a receipt.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
Vorath Incursion
VORATH INCURSION
ROUTED
/arcade/custom/vorath-incursion
Deploy -> WASD/mouse -> click fire -> Space cover -> Shift run -> R active-reload
INCURSION GateMake third-person cover fighting a rite of tuck, aim, and the perfect active reload against the shadow legion.
- OKcover snapping blocks fire
- OKactive-reload mini-game
- OKwave enemy AI
- OKscore + lose state
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKcover-shooter combat state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.
The Dark Below
THE DARK BELOW
ROUTED
/arcade/custom/the-dark-below
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay The Dark Below, confirm state changes, then export a receipt.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
The Melting Hour
THE MELTING HOUR
ROUTED
/arcade/custom/the-melting-hour
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay The Melting Hour, confirm state changes, then export a receipt.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
Vorath Cabinet Row
VORATH CABINET ROW
ROUTED
/arcade/custom/vorath-cabinet-row
Arrow/A-D select cabinet -> Enter/Open -> Export Receipt
CABINET GateMake the cabinet row feel like a playable arcade floor for choosing the strongest VORATH machines.
- OKcabinet selection
- OKroute links
- OKvisual QA state
- OKreceipt export
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKcabinet-row QA state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.
Future Teller Cabinet
FUTURE TELLER CABINET
ROUTED
/arcade/custom/future-teller-cabinet
Insert Token -> Pull Lever -> Export SVG
ORACLE GateMake the lever pull feel like a sacred machine printing one local future.
- OKtoken flow
- OKseeded card output
- OKcard archive
- OKmobile scroll
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKoracle card state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.
Precinct 404: Signal Board
PRECINCT 404: SIGNAL BOARD
ROUTED
/arcade/custom/precinct-404-signal
Open route -> start/play -> verify score/state changes -> return to launcher
SIGNAL GateResolve anomalous calls by moving the receiver through sacred-noise geometry.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKsignal anomaly state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.
Vorath Prism Runner
VORATH PRISM RUNNER
ROUTED
/arcade/custom/vorath-prism-runner
Space/W jump -> second jump in air -> X/Shift/Right dash -> collect rings
RAINBOW GateKeep the VORATH prism runner fast, bright, and symbolic while the rainbow cloud lane reacts to jumps and dash hits.
- OKauto-runner motion
- OKdouble jump
- OKdash gate
- OKcloud platforms
- OKreceipt export
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKneon runner state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.
Signal Cartographer Prime
SIGNAL CARTOGRAPHER PRIME
ROUTED
/arcade/custom/signal-cartographer-prime
Open route -> start/play -> verify score/state changes -> return to launcher
CARTOGRAPHY GateScan, beacon, and resolve the Prime carrier before the signal collapses.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKPrime cartography state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.
Vorath Pinball
VORATH PINBALL
ROUTED
/arcade/custom/vorath-pinball
Space/plunger -> A/L flippers -> N nudge -> Export Receipt
ORBIT GateMake every ricochet feel like a jeweled orbit around the red-core tribunal heart.
- OKplunger launch
- OKflipper impulse
- OKbumper scoring
- OKreceipt export
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKpinball orbit state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.
Paperclip Resistance
PAPERCLIP RESISTANCE
ROUTED
/arcade/custom/paperclip-resistance
Open route -> start/play -> verify score/state changes -> return to launcher
LEVER GateTurn every click into resistance pressure against the optimizer mandate.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKresistance cell state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.
Vorath Blade Tribunal
VORATH BLADE TRIBUNAL
ROUTED
/arcade/custom/vorath-blade-tribunal
Start Duel -> move/slash/heavy/guard/dodge -> Export Receipt
BLADE GateResolve the duel through original crystal-weapon spacing, guard pressure, and soul-charge judgment.
- OKduelist movement
- OKweapon hitboxes
- OKenemy response
- OKreceipt export
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKblade tribunal duel state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.
Vorath Circus
VORATH CIRCUS
ROUTED
/arcade/custom/vorath-circus
Open route -> start/play -> verify score/state changes -> return to launcher
CIRCUS GateMake the circus stage feel like a red-core ritual under arcade lights.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKcircus combat state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.
Vorath Reliquary Gacha Shrine
VORATH RELIQUARY GACHA SHRINE
ROUTED
/arcade/custom/vorath-reliquary-gacha-shrine
Insert Token -> Drop Relic -> steer gates -> Print Blessing
RELIQUARY GateTurn each token drop into a jewel-lit shrine rite that unlocks relics and prints a blessing.
- OKtoken drop
- OKpeg collision
- OKrelic unlock
- OKblessing receipt export
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKreliquary blessing state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.
Signal Gallery
SIGNAL GALLERY
ROUTED
/arcade/custom/signal-gallery
Start Contract -> hit targets -> Reload -> Export Receipt
CONTRACT GateTreat each target hit as a contract seal in a VORATH rail-gallery rite.
- OKtarget hits
- OKreload pressure
- OKintegrity
- OKreceipt export
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKgallery contract state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.
Prism Drift
PRISM DRIFT
ROUTED
/arcade/custom/prism-drift
Start Trial -> steer -> Boost -> Export Receipt
PRISM GateDrift through a generated prism circuit until boost heat becomes proof.
- OKgenerated circuit
- OKsteering
- OKboost heat
- OKdrift scoring
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKprism trial state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.
Static House
STATIC HOUSE
ROUTED
/arcade/custom/static-house
Enter House -> move -> Inspect/Take/Use
THRESHOLD GateMake every room choice feel like crossing a fixed-camera threshold.
- OKroom routing
- OKinventory limit
- OKfuse progression
- OKending path
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKhouse threshold state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.
IDR Tracker Cabinet
IDR TRACKER CABINET
ROUTED
/arcade/custom/idr-tracker-cabinet
Randomize -> Play -> Stop -> Export JSON
RHYTHM GateSequence the bumper as if every step is a small radio-lit ritual.
- OKstep toggles
- OKWebAudio start
- OKtransport stop
- OKpattern export
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKtracker rhythm state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.
Super Arcade Archive
SUPER ARCADE ARCHIVE
ROUTED
/arcade/custom/super-arcade-archive
Search/filter -> inspect metadata -> clone/fusion routing
ARCHIVE GateUse the archive as a private-to-original routing console, not a public ROM shelf.
- OKmetadata only
- OKprivate labels
- OKsearch/filter
- OKno binary links
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKarchive routing state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.
Prediction Arena
PREDICTION ARENA
ROUTED
/arcade/custom/prediction-arena
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Prediction Arena, confirm state changes, then export a receipt.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
Sky Dragon Dharma
SKY DRAGON DHARMA
ROUTED
/arcade/custom/flappy-dharma
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Flappy Dharma, confirm state changes, then export a receipt.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
Asteroids: Void Protocol
ASTEROIDS: VOID PROTOCOL
ROUTED
/arcade/custom/asteroids-void
Space start -> Arrows rotate/thrust -> Space fire
QUESTION GatePlay Asteroids Void, confirm state changes, then export a receipt.
- OKship thrust + rotation
- OKasteroid splits
- OKUFO waves
- OKlives + level
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
Breakout: The Wall
BREAKOUT: THE WALL
ROUTED
/arcade/custom/breakout-wall
Space start -> mouse or Arrows move paddle
QUESTION GatePlay Breakout Wall, confirm state changes, then export a receipt.
- OKpaddle motion
- OKbrick destruction
- OKball physics
- OKlevel clear
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
Circuit & Conduit — IDG Learn (Trades)
CIRCUIT & CONDUIT — IDG LEARN (TRADES)
ROUTED
/arcade/custom/vorath-circuit-conduit
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Vorath Circuit Conduit, confirm state changes, then export a receipt.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
Datacenter — IDG Learn (Cloud)
DATACENTER — IDG LEARN (CLOUD)
ROUTED
/arcade/custom/vorath-datacenter
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Vorath Datacenter, confirm state changes, then export a receipt.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
Equations — IDG Learn (Advanced Math)
EQUATIONS — IDG LEARN (ADVANCED MATH)
ROUTED
/arcade/custom/vorath-equations
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Vorath Equations, confirm state changes, then export a receipt.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
Four-Stroke — IDG Learn (Engines)
FOUR-STROKE — IDG LEARN (ENGINES)
ROUTED
/arcade/custom/vorath-fourstroke
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Vorath Fourstroke, confirm state changes, then export a receipt.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
Galaga: Interdimensional
GALAGA: INTERDIMENSIONAL
ROUTED
/arcade/custom/galaga-interdimensional
Space start -> Arrows move -> Space fire
QUESTION GatePlay Galaga Interdimensional, confirm state changes, then export a receipt.
- OKenemy entry patterns
- OKdive attacks
- OKplayer fire
- OKstage progression
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
IDG Learn — NorthStar Prime
IDG LEARN — NORTHSTAR PRIME
ROUTED
/arcade/custom/idg-learn-hub
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Idg Learn Hub, confirm state changes, then export a receipt.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
Ladder — IDG Learn (PLC Logic)
LADDER — IDG LEARN (PLC LOGIC)
ROUTED
/arcade/custom/vorath-ladder-plc
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Vorath Ladder Plc, confirm state changes, then export a receipt.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
Missile Command: NorthStar
MISSILE COMMAND: NORTHSTAR
ROUTED
/arcade/custom/missile-command
Space start -> click to launch interceptors
QUESTION GatePlay Missile Command, confirm state changes, then export a receipt.
- OKincoming missile arcs
- OKinterceptor blasts
- OKcity defense
- OKwave escalation
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
Pac-Dharma
PAC-DHARMA
ROUTED
/arcade/custom/pac-dharma
Space start -> Arrows steer
QUESTION GatePlay Pac Dharma, confirm state changes, then export a receipt.
- OKmaze navigation
- OKpellet consumption
- OKghost AI
- OKpower pellet mode
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
Packet Router — IDG Learn (Networking)
PACKET ROUTER — IDG LEARN (NETWORKING)
ROUTED
/arcade/custom/vorath-packet-router
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Vorath Packet Router, confirm state changes, then export a receipt.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
Prompt Shell — IDG Learn (AI · API · CLI)
PROMPT SHELL — IDG LEARN (AI · API · CLI)
ROUTED
/arcade/custom/vorath-prompt-shell
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Vorath Prompt Shell, confirm state changes, then export a receipt.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
Query — IDG Learn (Databases)
QUERY — IDG LEARN (DATABASES)
ROUTED
/arcade/custom/vorath-query
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Vorath Query, confirm state changes, then export a receipt.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
Snake Dimension
SNAKE DIMENSION
ROUTED
/arcade/custom/snake-dimension
Space start -> Arrows steer
QUESTION GatePlay Snake Dimension, confirm state changes, then export a receipt.
- OKsnake growth
- OKfood spawn
- OKself-collision lose
- OKscore
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
Space Invaders: Dharma Protocol
SPACE INVADERS: DHARMA PROTOCOL
ROUTED
/arcade/custom/dharma-invaders
Space start -> Arrows move -> Space fire
QUESTION GatePlay Dharma Invaders, confirm state changes, then export a receipt.
- OKinvader march
- OKplayer fire
- OKshields
- OKwave escalation
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
Tetris Void
TETRIS VOID
ROUTED
/arcade/custom/tetris-void
Space start -> Arrows move/rotate -> Space hard drop
QUESTION GatePlay Tetris Void, confirm state changes, then export a receipt.
- OKpiece movement + rotation
- OKline clears
- OKgravity speedup
- OKgame over
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
THE CONTAINER YARD
THE CONTAINER YARD
ROUTED
/arcade/custom/container-yard
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Container Yard, confirm state changes, then export a receipt.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
Truss — IDG Learn (Engineering)
TRUSS — IDG LEARN (ENGINEERING)
ROUTED
/arcade/custom/vorath-truss
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Vorath Truss, confirm state changes, then export a receipt.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
Void Pong
VOID PONG
ROUTED
/arcade/custom/void-pong
Space start -> Arrows or mouse move paddle
QUESTION GatePlay Void Pong, confirm state changes, then export a receipt.
- OKpaddle motion
- OKball rally
- OKAI opponent
- OKscore to win
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
VORATH Logic Foundry — IDG Learn
VORATH LOGIC FOUNDRY — IDG LEARN
ROUTED
/arcade/custom/vorath-logic-foundry
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Vorath Logic Foundry, confirm state changes, then export a receipt.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
VORATH Reactor — IDG Learn (Math)
VORATH REACTOR — IDG LEARN (MATH)
ROUTED
/arcade/custom/vorath-reactor
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Vorath Reactor, confirm state changes, then export a receipt.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
VORATH · DELVE
VORATH · DELVE
ROUTED
/arcade/custom/vorath-delve
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Vorath Delve, confirm state changes, then export a receipt.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.