Super Arcade Playtest Launcher

Direct cabinet links, latest browser status, and VORATH pass checks for the staged arcade buildout. Each playable game now carries the shared red core, emerald gate, and jewel-rich sci-fi skin.

20cabinet routes
n/a/n/alatest smoke
n/a/n/aroute smoke
n/a/n/amobile smoke
n/asmoke failures
no reportreport id

Rose Window

ROSE WINDOW ROUTED
/arcade/custom/rose-window
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Rose Window, confirm state changes, then export a receipt.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

Subject 000-999

SUBJECT 000-999 ROUTED
/arcade/custom/subject-000999
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Subject 000999, confirm state changes, then export a receipt.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

Tai Chi Flow

TAI CHI FLOW ROUTED
/arcade/custom/tai-chi-flow
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Tai Chi Flow, confirm state changes, then export a receipt.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

Super Vorath Bros

SUPER VORATH BROS ROUTED
/arcade/custom/super-vorath-bros
Arrow/A-D move -> Space/W jump -> stomp static slimes -> reach emerald gate
CAUSEWAY GateMake the platform run feel like a crystal pilgrimage through an original Vorath world.
  • OKhorizontal platforming
  • OKjump arc
  • OKenemy stomp
  • OKcheckpoint
  • OKreceipt export
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKplatform run state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Hypernova Swarm

HYPERNOVA SWARM ROUTED
/arcade/custom/hypernova-swarm
Start Run -> move/fire -> Export Receipt
FORMATION GateTurn movement and fire into a red-core formation rite against the swarm.
  • OKenemy wave
  • OKplayer motion
  • OKupgrade panel
  • OKreceipt export
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKformation shooter state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Tetris Plus Clone

TETRIS PLUS CLONE ROUTED
/arcade/custom/tetris-plus
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Tetris Plus Scifi, confirm state changes, then export a receipt.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

Future Teller Cabinet

FUTURE TELLER CABINET ROUTED
/arcade/custom/future-teller-cabinet
Insert Token -> Pull Lever -> Export SVG
ORACLE GateMake the lever pull feel like a sacred machine printing one local future.
  • OKtoken flow
  • OKseeded card output
  • OKcard archive
  • OKmobile scroll
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKoracle card state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Precinct 404: Signal Board

PRECINCT 404: SIGNAL BOARD ROUTED
/arcade/custom/precinct-404-signal
Open route -> start/play -> verify score/state changes -> return to launcher
SIGNAL GateResolve anomalous calls by moving the receiver through sacred-noise geometry.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKsignal anomaly state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Vorath Prism Runner

VORATH PRISM RUNNER ROUTED
/arcade/custom/vorath-prism-runner
Space/W jump -> second jump in air -> X/Shift/Right dash -> collect rings
RAINBOW GateKeep the VORATH prism runner fast, bright, and symbolic while the rainbow cloud lane reacts to jumps and dash hits.
  • OKauto-runner motion
  • OKdouble jump
  • OKdash gate
  • OKcloud platforms
  • OKreceipt export
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKneon runner state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Vorath Pinball

VORATH PINBALL ROUTED
/arcade/custom/vorath-pinball
Space/plunger -> A/L flippers -> N nudge -> Export Receipt
ORBIT GateMake every ricochet feel like a jeweled orbit around the red-core tribunal heart.
  • OKplunger launch
  • OKflipper impulse
  • OKbumper scoring
  • OKreceipt export
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKpinball orbit state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Paperclip Resistance

PAPERCLIP RESISTANCE ROUTED
/arcade/custom/paperclip-resistance
Open route -> start/play -> verify score/state changes -> return to launcher
LEVER GateTurn every click into resistance pressure against the optimizer mandate.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKresistance cell state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Vorath Blade Tribunal

VORATH BLADE TRIBUNAL ROUTED
/arcade/custom/vorath-blade-tribunal
Start Duel -> move/slash/heavy/guard/dodge -> Export Receipt
BLADE GateResolve the duel through original crystal-weapon spacing, guard pressure, and soul-charge judgment.
  • OKduelist movement
  • OKweapon hitboxes
  • OKenemy response
  • OKreceipt export
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKblade tribunal duel state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Vorath Circus

VORATH CIRCUS ROUTED
/arcade/custom/vorath-circus
Open route -> start/play -> verify score/state changes -> return to launcher
CIRCUS GateMake the circus stage feel like a red-core ritual under arcade lights.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKcircus combat state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Vorath Reliquary Gacha Shrine

VORATH RELIQUARY GACHA SHRINE ROUTED
/arcade/custom/vorath-reliquary-gacha-shrine
Insert Token -> Drop Relic -> steer gates -> Print Blessing
RELIQUARY GateTurn each token drop into a jewel-lit shrine rite that unlocks relics and prints a blessing.
  • OKtoken drop
  • OKpeg collision
  • OKrelic unlock
  • OKblessing receipt export
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKreliquary blessing state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Signal Gallery

SIGNAL GALLERY ROUTED
/arcade/custom/signal-gallery
Start Contract -> hit targets -> Reload -> Export Receipt
CONTRACT GateTreat each target hit as a contract seal in a VORATH rail-gallery rite.
  • OKtarget hits
  • OKreload pressure
  • OKintegrity
  • OKreceipt export
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKgallery contract state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Prism Drift

PRISM DRIFT ROUTED
/arcade/custom/prism-drift
Start Trial -> steer -> Boost -> Export Receipt
PRISM GateDrift through a generated prism circuit until boost heat becomes proof.
  • OKgenerated circuit
  • OKsteering
  • OKboost heat
  • OKdrift scoring
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKprism trial state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Static House

STATIC HOUSE ROUTED
/arcade/custom/static-house
Enter House -> move -> Inspect/Take/Use
THRESHOLD GateMake every room choice feel like crossing a fixed-camera threshold.
  • OKroom routing
  • OKinventory limit
  • OKfuse progression
  • OKending path
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKhouse threshold state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

IDR Tracker Cabinet

IDR TRACKER CABINET ROUTED
/arcade/custom/idr-tracker-cabinet
Randomize -> Play -> Stop -> Export JSON
RHYTHM GateSequence the bumper as if every step is a small radio-lit ritual.
  • OKstep toggles
  • OKWebAudio start
  • OKtransport stop
  • OKpattern export
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKtracker rhythm state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Prediction Arena

PREDICTION ARENA ROUTED
/arcade/custom/prediction-arena
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Prediction Arena, confirm state changes, then export a receipt.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

Sky Dragon Dharma

SKY DRAGON DHARMA ROUTED
/arcade/custom/flappy-dharma
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GatePlay Flappy Dharma, confirm state changes, then export a receipt.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
On Air
IDR — Interdimensional Radio
tap play to tune in
FULL STATION